Monday, 21 April 2014

pcad 200 refection

my reflection of the project has been this. my reflection of the project has been this. is a positive to be working as a team on a project is fun to be given a task and being able to deliver a good product is really fun.
i liked that tasks i was given at first i didn't because the assist list i was given was massive and i thought i wouldn't be able to create all of them, but when i was asked to make the attic it was all good again.

pixels

it is fine working in pixels luckily being able to change the brush tool in Photoshop was a great help.

this is a new skill i think i have gained iv never made pixel art but for my first go it went alright i kept it really simple also so next time i have a task in this style i could maybe put more detail or draw something more complexes. i mainly draw characters but in this case iv just kept to rooms, which was different.

the room

so i made the attic and which i think has worked well it to me has a look of an attic and when put together with the rest of the rooms in the house"game" looks really good. i went with a very clean looking attic, i could of done a messier attic but i thought if it was a messy attic il just be boxes and look really boring this is why i have done it in this way
the colors work together and the assist i have decided to place in to it work also. i cant think there are bad things with it i wouldn't mind adding more assist. such as, old furniture,more boxes make a view in the window, they said they didn't like a background in the window when i made my prototype of a room but now looking at the attic i kind of wanted to make a view in the window using pixels but because they didn't like it at the start i didn't. maybe a bed. the thing is its a small room and i don't know the size of the characters in relation of the assist this brings to me to my next point which i thought i wasn't apart of what so ever which is the rest of the team.

i know what every one was doing but like i said before when not know the size of the characters luckily it didn't matter that much for me to carry on with my job roll but it would be nice anyway to know just in case. i think if i'm going to do any team work briefs again i'm going to have to know what the other people are doing. i do remember i couldn't start the attic because i didn't get the measurements of the room for a while so i couldn't work just in case it was all wrong.

best parts of my work

my favorite parts of my work i find is all of it. if i don't like something i change it. the attic looks OK to me i like the pillars/ support beams  i got the idea of those from a reference image.
out of all my assist the sofa is my best one.
something i could of changed is the light, looking at it now i could of given it more depth and atmosphere.

the loading screen was very diffirent what im use to      


 

Tuesday, 15 April 2014

diary pcad 200

on my first week i was given the talk to create the look of the house for the game by making a room, this was quite simple the fact i had to make a pixel design was different to me, but they were happy with the look i made but i u used a normal picture to make the view through the window which everyone thought it such be pixel which i wasn't bothered with and thought it does make more scenes i only did it to quick down the time.
to make the room. i looked up pixel art and got references for a normal room and its furniture iv used. i didn't know how to create pixel so i Googled what i need to do to create pixel art, so i did its really simple you just draw in squares as i knew already but i wanted to know the best and quickies way to go about it. there were tutorials and how to change a picture to pixels but i thought it was to much hassle so i just changed the brush tool to a square patten and drew.

the next task they wanted me to do was make assists the the house, so we Ben made a list for each assist they wanted to be inside the house. i was creating there's assets. where were getting confused on what everyone was doing so i cant work any anything for awhile because i didn't know who was doing what then matayo told to to make the attic.

the attic the same method of any designs i make is to find references so in the case attic references, from google,

  i have a handful of images and i wanted to make the room to be blue and orange so i was looking for this certain colour pallet, because it easier to use a really base design for your own design. they want the assets separate from the whole design so i thought it would be better if i made the assist first then the room and i could simply put all the different designs such ass chairs, boxes, the floors well anything you would get in an attic.

sofa- got my images of a real sofa and picked my favourite and drew it in pixel with the colour pallet in my mind and made it blue. they wanted it saved as a tiff with no back ground also.

boxs- after the sofa i wanted to put something which usually is in every attic which is boxes you usually get set of three to save time copied and pasted one to three. made it a tiff with no back ground.


closet- again got a little references and made it to pixel.

lights- same as before. i used orange for the colour

windows- same used an orangey brown.

every thing is orange and blue i thought maybe i should put some other colours didn't look right and just stayed with same colour.

this is how i make the assists now i have to make the room to put them in.

the assist sizes is 200x200 and the the room is 640w x 480 h

i just made the wall of the room as a back ground. blue  and whit wallpaper blue floor and because i have made all the furniture simple dragged and placed them in to the room. i moved around the composition to see which was best.


next task i finished the room and now they want me to make a roof on top.

i started with the sides i knew i could copy past to fit the other side and just tinker with it so it doesn't look symmetrical i made every thing on a separate layer just in case they didn't want it.

then made the top of the roof which was the size of the room 640w x 480 h we needed a sky which was no effort. i just used blue to fill the back ground then placed my assists of a cloud  to make it more ovbiuse that its sky. whilst making the sky i noticed that my roof didn't have a chimney.

i got an email of motayo saying that i need to make and assembly point sign




Tuesday, 19 March 2013

jobs


I have signed up to Gamasutra and im looking at riot games and see what they have 
there job are places in the USA which i wouldn't mind at all there is a application that is avarable for a concept artist that is the screen shot below that I would go for now but need to get better  




Monday, 18 March 2013

letter cover


Dear to who it may concern

                                               I have seen the job you have advertised and I'm writing this letter to introduce my self and my work. My name is Joshua Hughes I am a concept artist and a 3D sculptor in  ZBrush and have knowledge on how to uses 3d max and udk I saw you advert on your website and thought the idea was excellent and would love to be a part of. you can see my work in my blog which is joshdrawingforgames.blog if you like what you seen email me any time at josh0906@hotmail.co.uk and if you want to talk my mobile is 07724274534. 


                       from joshua hughes

transferable




transferable are skill such has commitment and motivation interpersonal skill: can you related with others and form good working relationships
communicationg effectively :can you take and give instruction self-awareness: knowing your strengths-and weaknesses management and leadership  decision making ability organisation, research and thinking ahead.

employers value these skills because they mean you can solve problems and satisfy customers 



also punctuality good time management attention to detail ability  to enlish help when necessary willingness to accept responsibility. 

SMART

S-specific
M-measurable
A-ttainable
R-ralistic
T-timely




specific a specific goal has a much greater chance of being accomplished then a general goal
the w questions are who what where when which why.

measurable measuring progress toward the attainment of each goal you set you stay of track, reach you target how much have you done have you done it how will you know its accomplished. write down what you have to do make a tick list.


attainable is the gaol attainable not out of the react. the goals you set.
goals that may have seem far away and out of reach eventually more closer and become attainable.


realistic are the goal you have set for your self are they realistic, the objective towards which you are able to work a gaol can be high and realistic you are the person who can decide just how high you are going to set.


timely give your self the right time, not to long not to short that gives you motivation to reach the deadline you have set your self to do the work. because you have the set time so next time you may havea shorter deadline so you have practiced with time you are able to work in the shorter deadline.














body language

when you have a interview you must have positive body language. Why, it come across positive shows you want to be there, that you are paying attention to the client and your body language same time.

if you haven't got positive body language you can practise in front of the mirror. what things can you practise on you can start with the face, the face is the first thing that everybody notices. it communicates to the world.
so what should it be like your face should be relaxed and clearly controlled.

next from the face is eyes as in eye contact it is very important that when talking to some one the you keep eye contact and that you are listening well what does eye contact do, eye contact sends the message that what is being communicated to you is worth your attention or there works both ways

Also what will help a little is a smile it show that you really care about your work.

to the face down to your body how you move make sure that you are in control of how you stand where your hands and hands are, so if you have your arms crossed you are being defensive if they are open to the side or on the hips you are being serious and attentive. even chatting with your hand is good. stand up right and straight.

negative body language is very noticeable if you face is frowning or tight or maybe you have a wrinkle between your brows or even if you brows is raised in annoyance or disbelief they clearly states that you are not interested.   

eyes contact is constant motion when speaking to others its one thing to look around the room but its another thing not to look at the client and look at the other people around the room when talking about something important. it shows that your self confidence is low.

if your not smile they mite think that you dont like it pegged as a fake.

negative body language isn't anticipated, it lacks control and is rushed you may fig git next thing the clients will leave to keep from feeling like they aren't important and that they are wasting your time.  

at the start of a interview you may have nerves that's OK as long as you get start to calm after a few minutes and start to make positive body language